Update 1.2 - Bigger, Better, Basic


I've been working on getting the print version of Oddity High, well, fit for print. Last month, I received the proof copy and realized that there were a number of changes that needed to be made. In this new version, you'll find a number of minor changes to its look and contents.

The biggest, not-so-minor addition was detailed explanations for all of the Basic Moves. It may or may not surprise you to learn that the Basic Moves went more-or-less unchanged between the game's genesis and now. In the process of laying out what the moves did and what they were good for, I realized that some of them needed to be tweaked. Some of these changes were made to align the game better with what it's become since its creation, while others were prompted simply by noticing mistakes.

The changes to the Basic Moves shouldn't be so big as to completely derail any ongoing play, so it's recommended that you grab the new versions of the documents ASAP.

Changelog:

  • Added “on a hit” text to face a threat head-on
  • New talk it out options, and replaced Brainpower with Sense 
  • Renamed get answers from someone to get some answers, and removed the element about not answering truthfully 
  • Changed the person choosing options for a 7-9 on make a break for it and go your own way roll from the Lead Writer to the player
  • Rewrote Senpai in the Noble’s Playbook to better accommodate the new version of talk it out

Files

Oddity High - Core Book.pdf 7.2 MB
Feb 12, 2024
Oddity High - Playbooks.pdf 3.1 MB
Feb 12, 2024
Oddity High - Basic Moves.pdf 445 kB
Feb 12, 2024

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